SIMSOC It To Me!
or…
All Your Base Are Belong To SIMSOC
Sweet mother of Moses!
As fantastic as Leadership Tuscaloosa has been already, our second session was, quite frankly…
Nothing short of amazing, bordering on spectacular.
This week, for 3 hours on Tuesday night and 8 hours yesterday, we participated in a session of SIMSOC AKA Simulated Society, a free-form live-action sociology game which was first created 41 years ago by Dr. William A. Gamson. And it is definitely the pioneering work to which every RPG (think D&D) and every LARP in the world should pay homage.
Honestly, if you’ve never participated in a SIMSOC…you should.
There are public SIMSOCs available from time to time. I know there was one held in San Diego earlier this year.
I feel very fortunate to have been a participant, mainly because of how eerily accurate it all was. How certain situations arose, almost of their own accord, that were spooky-real.
Most of all, I think it taught me a lot about myself, and how certain things I think, say and do…could stand a good bit of working on.
If you are a former SIMSOC participant, it’d be great if you posted a shoutout here at the Funcave.
I think of SIMSOC like a live-action “Choose Your Own Adventure” movie, in which you are a cast member. Because that’s kind of what it is.
But talking about SIMSOC with someone who’s never participated…would be worse than telling them most awful kind of spoiler about a movie they have been dying to see.
So…any comments posted might be edited to keep the asskickingness of SIMSOC a secret for those who haven’t yet been through one.
If there are enough former SIMSOC participants who respond…I might just be convinced to set up a private SIMSOC discussion lounge over at the Funboard.
And, in case you missed it, here’s the classic web meme AYBABTU, one simple click away…
SIMSOC will get inside your head, just like that classic mashup.
Enjoy the mental flossing!
|| posted by chris under business, community, epiphany, game, media, nostalgia, opinion, rant, rx, shoutout, time, virtualization || comments (0) || ||
